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Learn more about our Summer Tech Camps
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Week 1: Catapult - Explore and recognize that the effectiveness of a lever depends on the arrange of the pivot point, effort and load.
Make a wearale - Build a device that can wrap around your wrist which includes your own clasp mechanism.
Week 2: Make a mechanical friend - Build a mechanism that allows a figure to move like you
Make a mascot - Make a mascot that looks cool and celebrates with you Week 3: Crazy Floors - Understand how the turning ratio of one pulley to another is determined by the size of the pulley.
Make a cartoon - Create your own animated thormatrope using a lego machine.
Amusement Park Ride - Build a machine that looks like your favorite amusement park ride.
Week 5: Sweeper - Build a machine that demonstrates how power can be transferred by drive shafts and gears to power a sweeping machine
Freewheeling - Build a vehicle that shows how wheel size and tyre material affects its motion.
Hammer - This machine demonstrates how cams and levers are used in machinery to make things in the 'real world'
Trundle Wheel - How we can measure long distances and understand how to calibrate machines.
Letter Balance - understand how forces are balanced and how this allows us to build and calibrate scales.
Grandfather Clock - Build a clock that uses a pendulum as a timing device.
Windmill - Understand how the power of wind can be used to turn a turbine and also store energy.
Land Yacht - Build a racing machine power by the wind.
Flywheeler - Build a car with a flywheel and see how it stores energy to provide more forward momentum.
Fishing Rod - Build a ratchet mechanism to haul in deep see fish!
Powered Machines and Pneumatic Machines
Week 1: Power Car - Build a car with gears that demonstrates the pulling power of different combinations of gears
Dragster - Design and build a dragster that will travel the furthest when released from a launcher.
The Walker - Build a machine that mimics the walking ability of animals.
Dogbot - Use levers, linkages, cams and cranks to build a machine that mimics the actions of a dog.
Principles of Pneumatics - Build simple pneumatic systems that demonstrate the transfer of force using air.
Dinosaur - Build a moving dinosaur powered by pneumatic pistons.
Scarecrow - Make a moving scarecrow that moves its arms with pistons
Scissor Lift - Build a scissor lift machine that demonstrates the effect of load on the efficiency of the pneumatic system.
Robot Hand - Build a robotic hand and investigate how the strength of the pneumatic system affects the grip of the Robot Hand.
Stamping Press - Make a stamping machine that investigates the efficiency of pneumatic systems
Robot Arm - Use all of the pistons to build a robotic arm with the different ranges of motion.
Cable Car - Design and build a motorized cable car system to carry people from one place to another.
Chain Reaction - Build a chain reaction system that utilizes gears, shafts, cams, leavers and pistons.
Drawing Machine - Build a motorized machine that draws cool patterns and artwork.
LEGO SPIKE Prime
Sensing Color - Build a robot that uses computer vision to react to different colors placed in front of it.
Hopper - Design and build a series of different inventions to investigate the best way to move your robot without wheels Week 3:
Grabber - Build two different types of grabber designs to investigate the one which can carry the biggest load.
CNC Machine - Build their own faulty CNC machine and troubleshoot the design to get fix it and get it fully functioning.
Prosthetics - Design and build a fully function prosthetic from scratch.
Quality Control - Build a machine that checks the quality of products using sensors on its production line.
Autonomous Delivery - Build an autonomous delivery cart with a faulty design and identify the problems and fix them.
Track your packages - Build a line reading robot that detects changes in X Y coordinates and can signal problems when it goes the wrong way.
Safety Deposit - Build a safety deposit box that uses a range of conditions to allow it to open and close.
Stacking Machine - Build a machine that is able to identify and pick packages ready for distribution.
Competition 1 - Build a drive base and use sensors to control motors and interact with objects.
Competition 2 - Make your drive base autonomous and add in extra components to make it more robust
Competition 3 - Add motorized tools to complete competition challenges.
Competition 4 - Complete a FIRST LEGO One practice mission to build a motorized crane.
Python Syntax, strings and console output (Codecademy1.2)
RVR block code 1 - feature of RVR
How we use print() to debug. (On micro:python editor) Python test 1 - variable declaration, and operator. Python Conditionals and Control Flow (On micro:python editor) (note: NOT the codecademy content)
RVR block code 2 - sensor data reading Flowchart
Functions (Codecademy 4) Program flowchart Python test 2 - Flow control and filter
RVR block code 3 - multitasking Flowchart
Lists & Dictionaries (Codecademy 5) Program flowchart review Python test 3
From block code to Python Concept of micro controller raspberry pi and connections - Intro to linux system RVR drive, modify the code Flowchart
raspberry pi and connections More I/Os Program flowchart driving competition
raspberry pi more I/Os Program flowchart
raspberry pi more I/Os Program flowchart
Pi camera Program flowchart
Pi camera Program flowchart
Pi camera Program flowchart
Note: This is just level 1, project 10 reveals the essential part of python which is "objects". It implies there's another world when objects are brought up. Will need level 2 prepared.
This entire series of lessons revolves around using the RVR with the RasPi and the RasPi Cam
We learn how to make things and make them work better
Kids learn the basics of mechanical and electrical engineering. Our hands-on, project-based approach means they get to experience the whole engineering and design process from start to finish!
We learn through serious play and hard fun
When you give kids some space to follow their curiosity, the robotics lab becomes a playground for problem solving where kids naturally engage in the process of Scientific Inquiry
The best problem solvers get started early
Studies have shown that kids who engage in ‘hard fun’ and learn how to solve problems early in life have more confidence to tackle technical challenges when they encounter them later in life.
From Preschool to Middle School, we’ve thought it through.
For all of the tech superpowers - coding, robotics, and invention with STEAM - we’ve developed a curriculum pathway to transform your child into the ultimate inventor.
Unleash the Machine Maker in your child today
We’re on a mission to help them find their tech superpower, give them a boost of creative confidence, and remind them how fun it is to learn new skills so you make better things.
Take control of your child’s relationship with technology and reserve their space today.
What is a tech club, and how is it different from a regular class?
TECH CLUBS are after-school and weekend clubs where kids learn to create, connect and collaborate with each other through technology and invention. No textbooks, just projects, since we learn through making. No tests, just showcases, since we work towards competitions or events. No grades, just badges (like Scouts) and belts (like Martial Arts), since we like kids to learn at their own pace and feel free to be original. In these clubs the students feel like they belong to something, have fun and make friends, and they are intrinsically motivated to be creative. The Tech club spirit is the secret ingredient for unlocking creativity and confidence in kids. Each club has its own charter and values, social events and field trips, coaches and ambassadors, and uniform and equipment.Our tech clubs will be replacing all classes and programs.
How do I get started?
Answer the following questions by looking through our curriculum: What grade is your child in? Which topic out of STEAM, Coding, and Robotics is your child interested in? Which branch works best for you? Review our Terms of Service Message or call our Admissions Team for more help on other questions you might have. Or schedule a branch visit to talk to one of our Admissions Team members in person about the questions you have.
What are the different options to choose from?
Depending on the grade your kid is in, we offer STEAM, Coding, or Robotics programs. Kindergarteners only have the option to join our Nano club while 7th grade and up only have the option to join our Terra club in our Tianmu branch.
What is the learning style?
The MIT professor and founder of Scratch, Mitch Resnik, recently published a book showing how a creative learning experience is made up of Projects, Peers, Passion, and Play. We fundamentally agree with him. We believe that the child that is doing the most making and inventing is the child that is doing the most learning.Our coaches are there to make sure they are challenged, that they are learning something new always, and that they are pushed to do the most creative work they’ve ever done before.
Are clubs taught in English, Chinese, or both?
Classes are predominantly taught in English. When stated otherwise or specifically requested, class will be taught by a bilingual coach or by an English-speaking coach with a Chinese-speaking teaching assistant.