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Overview
Skill Ladder
Curriculum
EARLY BIRD DISCOUNT 1000NTD OFF

YOUNG INVENTORS

An After-School Invention Club

Explore design thinking — Boost their creativity — Develop the maker mindset
Call Now!

Hands on learning is powerful, but as kids get older it’s done less and less

Classroom time is focused on learning the right answer to closed questions.
Kids’ creativity as problem solvers isn’t practiced and it’s going unnoticed.
Modern design and engineering in schools is frequently taught by generalists not specialists.

At Skyrock, it’s ‘hands-on, minds-on' STEAM learning to spark all of the senses

Kids are always creating, experimenting and persisting as they learn from their failures.
We celebrate the creative talents of problem solvers and provide them with opportunities to express themselves.
Our teachers all have the maker spirit and are trained to creatively mentor your young inventor.

Skill Ladder

Micro

20 hours NT$800
/hour

Mega

PER MONTH
60 hours NT$720
/hour

Giga

PER MONTH
120 hours NT$640
/hour

Terra

PER MONTH
Measuring and decimals
Origami and folding techniques
Hand-held cutting tools
Material durability and strength
2D Nets and 3D shapes
Joints, fasteners and adhesives
Fans, air flow and vacuums
Tensions and potential/kinetic energy
Rotation, direction and coordinates
Basic pneumatics and hydraulics
Basic circuits and conductivity
Isometric 2D and 3D sketching
3D modelling and pring, basic
Lasercutting and 2D vector drawing, basic
Lights, reflection and animation
3D modelling and printing, extended
Lasercutting and 2D vector drawing, extended
Soldering and manipulating metals
Interactivity with microcontrollers
Automation with microcontrollers
Ultrasonic sensors and radio transmission
Breadboard circuits and LEDs
Python conditionals and control flow
Import libraries for IoT systems
Design thinking process

Curriculum

Boxes, Hand held tools, Makey Makey

Week 1:

Periscope / Telescope -
Learn how light is refracted through lenses and reflected by mirrors.  Students also learn how to build a telescopic mechanism.  

Week 2:

Bubble Wands / Bubble Bot - Build a 3d object from a 2d net and underhand how surface tension is used to create bubbles.  Students build their first circuit and work out how to build a switch.

Week 3:

Syringe Maze -
Build a maze that is controlled by syringes.  We learn about pressure and how force can energy can be transferred by fluids in a tube.

Week 4:

Night Light - Investigate different batteries and types of LED to create a cool nightlight for their bedroom.  

Week 5:

Firefly rescue - Build a firefly themed board game that teaches electricity and parallel circuits.

Week 6:

Fan of Fortune - Discover how we can use fans   

Week 7:

Hydraulic Lift - Make a lift platform powered with air pressure. Students learn about pneumatic and hydraulic forces.

Week 8:

Scissor Monster  - Make a retractable mechanical arm with a monster head. Students learn about simple machines and the scissor mechanism.

Week 9:

Thaumatrope / Zoetrope  - Build these classic animation machines. Students learn about optical illusions and animations.   

Week 10:

Magnet Maze - We build a circular maze game with a hero controlled with magnets. We learn about magnetism and polarity.

Week 11:

Makey Makey - Understand how to build simple parallel and series circuits using different conductive materials.  We then discover how we can make play dough conductive and use it to make a simple game controller. 

Week 12:

Makey Makey - Discover all kinds of different buttons and joysticks to make a retro arcade game controller of their own design that uses a wide range of inputs to control their game character.

Week 13:

Makey Makey - Make a musical instrument using all kinds of different materials. Students will understand how to generate melods using code and then manipulate conductive materials to interact with the computer. 

Week 14:

Makey Makey - We learn the mechanics needed to build a full size controller that we can interact with using our feet. We understand the durability of the different materials

Boxes / Lazer Cutting and 3D Printing / Tinkercad

Week 1:

Magnetic Air Hockey - Build a two player air hockey game with magnets and switches. Students learn about magnets and electromagnets.  

Week 2:

Paper Lantern - Build a multi-colored glowing lantern. Learn about additive/subtractive color mixing, light and LEDs.

Week 3:

Speeder - Build two race cars, one powered with a rubber band and another with a motor. Students learn about potential and kinetic energy.    

Week 4:

Automata - Build a moving scene. Students learn about cams and mechanical motion.

Week 5:

Buzzwire - Build a classic buzzwire game. Students learn about series and parallel circuits and conductivity.   

Week 6:

Buzzbot - Build an operation game that's shaped like a robot. Students make a parallel circuit and learn about other conductive materials.

Week 7:

Motor Maze - Students make a rotating maze that spins clockwise and counterclockwise. We learn about polarity and directions.

Week 8:

Catapult - Use leavers and elasticity to make a catapult.

Week 9:

Trebuchet - Discover how turning forces and counter weights can be used to make a fully functional trebuchet.

Week 10:

3D - Shapes and Tutorials - Understand different isometric shapes and take them from real life pieces made with playdough and turn them into shapes on the screen.  This gives students better spatial awareness and allows them to manipulate the view of the plane   

Week 11:

3D Modelling - Build a replica Taipei 101. Students learn how to manipulate simple shapes to form more complex structures.  They learn how to duplicate items and group them to build more complex structures in less time.  

Week 12:

3D Modelling - Design your own nodding dog or pet.  Use joints and elastic mechanisms to construct your own nodding dog for either your desk or the back seat of your car.

Week 13:

Laser cutting - Get hands on with the Laser cutter for the first time.  Design, cut and engrave your own luggae tag made from a  choice of materials.  Learn the difference between engraving and cutting by adjusting the power of the laser.

Week 14:

Spin circuit assembly (tinkercad lesson) - Learn how to incorporate a DC motor into their 3d creations.

Tinkercad and Fusion 360

Week 1:

Jigsaw Puzzle - Learn  how to use software to make asymmetric patters and complimentary shapes to make your own jigsaw puzzle.  

Week 2:

Dice - Learn how to make a 3d die from lazer cutting a 2d net out of a range of materials.  Students will understand the different joins available to be used to.

Week 3:

Build a Pagoda - Understand Japanese architecture and its symmetry and build a model of a pagoda.  Use this knowledge to design and build your own unique building.  Take it to the next level by incorporating a lighting system using simple electronics and circuits.    

Week 4:

Cardboard Marble Run - Prototype a marble run by understanding physical concepts of gravity.

Week 5:

Algodoo Marble Run - Build an online simulation with accurate physics of your marble run and test it before building your own through the laser cutter.  

Week 6:

Cardboard Marble Run - Using measurements from your marble run create a 2d sketch on tinkercad which allows you to laser cut your pieces and assemble it without glue! 

Week 7:

Build a Board Game - 3d print your pieces, engrave your board and add simple electronics using leds, fans and buzzers to make the ultimate board game.  Part 1 is to develop your game concept, sketch it out and design your pieces and board.

Week 8:

Build a Board Game Part 2 - Prototype a circuit using tinkercad (electronics) and then build the circuit into your board.  

Week 9:

Pinball Machine - Use pressure sensors and basic circuits which lights up and flashes on students pinball machines.    

Week 10:

Otto - Build and code your own dancing robot using Arduino.  Understand how to connect servo motors via a motor driver and 3d print their own robot body.  

Week 11:

Thirsty Flamingo (Moisture Level Reader) - Thirsty Flamingo is an Arduino project designed to help you monitor the moisture levels of your plants. Once completed, simply set the Thirsty Flamingo in a plant dish, and it will start beeping as soon as moisture levels dip too low.

Week 12:

3D Printed Maze - Create your own 3d maze which is controlled by an app.  Design your own maze and construct the housing for the servo motors and write the code to control it with a joystick.   

Week 13:

Sweet Sorter - Use color sensing modules and build a sorting mechanism using simple materials and a servo motor to organize different colored candy.

Week 14:

Fairground Ride - Design a fairground ride which spins and moves and includes lights which is controlled by an arduino microcontroller.  The construction will include laser cutting and 3d printing materials. 
Week 1:

Python Syntax, strings and console output
(Codecademy1.2)    

Week 2:

Future city 1 - Concept of outputs
Breadboard circuit, LED, ,GND VCC signal
Pulse demonstration(with osc scope), 3 outputs,
Why we need sensors for IoT  

Week 3:

How we use print() to debug. (On micro:python editor)
Python test 1 - variable declaration, and operator.
Python Conditionals and Control Flow (On micro:python editor) (note: NOT the codecademy content)    

Week 4:

Future city 2 - Concept of Inputs I/O review
Make conditional statements with inputs and control the flow a program.
More inputs module light sensor, ultrasonic
How and why we import libraries.

Week 5:

Functions (Codecademy 4)
Program flowchart
Python test 2 - Flow control and filter    

Week 6:

Future city 3 - Concept of Remoting
Python lines reviewMore inputs: accelerometer.
Radio transmittion(basic radio send receive)

Week 7:

Lists & Dictionaries (Codecademy 5)
Program flowchart review
Python test 3      

Week 8:

Future city 4 - Case Study: Japan Earthquake Alert System
Concept of Data web
Sensors review
Radio report web
Potentiameter controlled servo motor

Week 9:

Loops (Codecademy 8)
Program flowchart review
Python test 4  (On micro:python editor)

Week 10:

Future city 5 -
Concept of Smart House
Infered human detection
Features of house alert
Design on your own
Flowchart

Week 11:

Future city 6 - Case Study: Queensland Water Grid
Concept of Data web
Several ways of water level detection in real-life.
Report web(string management)
Water web
What IoT can do.

Week 12:

Future city 7 - Case Study: New York Smart Street lamp
Concept of Data web
Features of New York Smart Street Lamp
Design on your own
Flowchart    

Week 13:

Future city 8 - Case Study: Tokyo
Sensors review
Python test 5

Week 14:

Future city 9 - Smartest city throughout the world
Main Topic of a urban planning
Smart city experiments ongoing in Taipei
python test 6

Creative projects that are also linked to NGSS standards

We map projects to Physical Science and Engineering standards from the US and UK, as well as Art, Design, and even Maths standards too. The Young Inventors Club is true STEAM in action.

A crash course in engineering and design thinking principles

Our school culture reinforces the Engineering Habits of Mind and Design Thinking framework as kids explore design and sketching, different materials, mechanics, the use of digital fabrication tools, and electronics.

Kids appreciate the power of tools when solving problems

Our fully Equipped makerspaces have the latest digital tools, hardware, maker tools, and components and materials for kids to create freely… but with the power and leverage of machines!

From Preschool to
Middle School, we’ve
thought it through.

For all of the tech superpowers - coding, robotics, and invention with STEAM - we’ve developed a curriculum pathway to transform your child into the ultimate inventor.

Unleash the Young Inventor in your child today

We’re on a mission to help them find their tech superpower, give them a boost of creative confidence, and remind them how fun it is to learn new skills so you make better things.
Take control of your child’s relationship with technology and reserve their space today.

FAQs

What is a tech club, and how is it different from a regular class?

TECH CLUBS are after-school and weekend clubs where kids learn to create, connect and collaborate with each other through technology and invention.

No textbooks, just projects, since we learn through making.
No tests, just showcases, since we work towards competitions or events.
No grades, just badges (like Scouts) and belts (like Martial Arts), since we like kids to learn at their own pace and feel free to be original.

In these clubs the students feel like they belong to something, have fun and make friends, and they are intrinsically motivated to be creative. The Tech club spirit is the secret ingredient for unlocking creativity and confidence in kids.

Each club has its own charter and values, social events and field trips, coaches and ambassadors, and uniform and equipment.Our tech clubs will be replacing all classes and programs.

How do I get started?

Answer the following questions by looking through our curriculum: What grade is your child in? Which topic out of STEAM, Coding, and Robotics is your child interested in? Which branch works best for you?
Review our Terms of Service
Message or call our Admissions Team for more help on other questions you might have.
Or schedule a branch visit to talk to one of our Admissions Team members in person about the questions you have.

What are the different options to choose from?

Depending on the grade your kid is in, we offer STEAM, Coding, or Robotics programs. Kindergarteners only have the option to join our Nano club while 7th grade and up only have the option to join our Terra club in our Tianmu branch.

What is the learning style?

The MIT professor and founder of Scratch, Mitch Resnik, recently published a book showing how a creative learning experience is made up of Projects, Peers, Passion, and Play. We fundamentally agree with him.
We believe that the child that is doing the most making and inventing is the child that is doing the most learning.Our coaches are there to make sure they are challenged, that they are learning something new always, and that they are pushed to do the most creative work they’ve ever done before.

Are clubs taught in English, Chinese, or both?

Classes are predominantly taught in English. When stated otherwise or specifically requested, class will be taught by a bilingual coach or by an English-speaking coach with a Chinese-speaking teaching assistant.

SAY HI
info@skyrockprojects.com
02 7751 5333
Tues-Fri: 10:00 - 19:00
Sat-Sun: 9:00 - 17:30
© 2020 Skyrock Projects. All rights reserved.